BULL PADEL - Vertex 04 (2023)
Bullpadel commissioned Kutuko to create a launch film for the Vertex 04, focusing on the racket’s premium build, technical innovations, and the precision of its finishes. The goal was to present the product with a bold, high-end visual language, highlighting the materials, surface details, and performance cues through a dynamic, controlled studio setup.
As a 3D Artist, my main contribution was shaping the visual world around the product: designing the backgrounds, defining the overall aesthetic, and building the atmosphere that supports the hero shots. I also worked on specific animation moments, including a close-up sequence of the padel ball impacting the racket, and supported the final composition to ensure the piece felt polished and cohesive from shot to shot.
Role (3D Artist): background & environment creation
· look/visual direction support · specific FX-style animation (ball impact)
· final composition
Tools: Cinema 4D · After Effects
DECIMAS x ADIDAS (2023)
This project was created while I was working at Kutuko (Madrid).
In 2023, our team at Kutuko collaborated with Decimas on a campaign for an adidas collection. We received the base live-action footage (a child filmed on set), and from there we developed the full 3D layer inside the studio: modeling the elements, creating materials and textures, lighting the scene, and integrating the CG seamlessly into the original shot to match the real-world look and mood.
Role: 3D ARTIST – 3D modeling · texturing/materials · lighting · CG integration/compositing support
Tools: Cinema 4D · After Effects
ADIDAS EXCLUSIVE x DECIMAS (2022)
This project was created while I was working at Kutuko (Madrid).
For Adidas’ “Exclusive” collection launch, Decimas commissioned Kutuko to produce a stylized 3D campaign piece built around scale contrast. The film features two oversized hero characters moving through a surreal landscape, while miniature runners populate the scene, creating a playful “world within a world” dynamic that reinforces the Big vs. Small concept.
The visual approach intentionally moved away from strict photorealism, prioritizing a clean, graphic finish: soft pastel skies, desaturated terrain, and controlled color accents that guide the viewer’s eye and elevate the product presence.
Alongside the main audiovisual deliverable, we also produced a set of high-quality print visuals for storefront displays, extending the campaign’s 3D world into physical retail spaces.
Role 3D ARTIS – look development & style exploration · environment/mood direction · animation & camera direction support (hero characters + mini characters)
Tools: Cinema 4D · After Effects
POLINESIA - CYBERPUNK (2023)
This project was created while I was working at Kutuko (Madrid).
For this project, the client provided the main characters as 3D scans, and our job was to create a full cyberpunk world around them. We did a lot of visual research to define the style, especially focusing on a mix of metallic materials with soft, pastel colors.
Working with the team, I helped develop the animations and I worked on lighting, texturing, environment design, and post-production, bringing everything together into one consistent universe.
Role: animation (team) · lighting · texturing · environment · post-production
Tools: Cinema 4D · After Effects
DENTAL (2023)
This project was created while I was working at Kutuko (Madrid).
In this project, I collaborated with another artist to create a premium 3D presentation for a dental file, turning a tiny, centimeter-scale tool into a visually striking hero product.
I helped with the general look of the project and I made the “metal trail” effect, to give the feeling of the metal material used to create the file. I also worked on the lighting and the post-production, together with my teammate, to get a clean and professional final result.
Role: look development support · lighting · metallic trail/FX element · post-production (team project)
Tools: Cinema 4D · After Effects
Final Master Project — American Horror History (Hotel-Inspired Title Sequence)
For my Master’s final project, I created an original title sequence inspired by the “Hotel” season aesthetic of American Horror Story. The goal was to build a cinematic intro that captured the mood, symbolism, and tension of the reference world while developing a fully personal visual interpretation.
I produced the project from scratch, covering the entire creative pipeline: early research and reference gathering, concept development, storyboards and animatics, and the final production. I created both the 3D and 2D elements, modeling and texturing all assets, designing the environments, and crafting the atmosphere through lighting, composition, and timing.
This project was my first complete end-to-end piece, and it became a hands-on blueprint for how to build a full production workflow independently, from the first idea to the final edit.
Role: Concept & research · storyboards/animatics · 3D modeling · texturing · look development · 2D design · lighting · animation · editing/post
Tools: Cinema 4D · After Effects
OH SI | YouTube Intro & Social Header(2022)
¡Oh Sí! is an e-commerce construction company focused on helping people build and grow their digital business to sell online. As part of their content strategy, they publish educational videos where they share tips and insights about the online business world.
For this project, I created the YouTube channel intro and the visual header, which was also adapted for social media use. It was one of my first fully independent pieces, and I handled the entire pipeline end to end: concept and planning (pre-production), asset creation and animation (production), and the final edit and delivery (post-production).
Every 3D element that appears in the video was modeled individually by me, ensuring a coherent style and a consistent visual identity across the intro and the branded banner.
Role: Concept & art direction · 3D modeling · animation · editing/post-production
Tools: Cinema 4D · After Effects
PET PROJECT (2023)
This is a personal project that I created on my own. I wanted to make a procedural animation, so a big part of the work was creative research: looking for references until I found the type of flower I wanted, plus the animation style and the lighting mood.
Using the basic tools of the software, I built the flower step by step, creating the leaves, petals, and all the small elements. The final animation is slow and subtle, made to feel calm and relaxing, like watching a flower slowly bloom.
Role: Concept & art direction · 3D modeling · animation · editing/post-production
Tools: Cinema 4D · After Effects










